It's maddening, albeit as Alex mentioned in one of his videos 'stuttering' is such a hugely encompassing term it's not very descriptive.Įven not as bad in some emulators. I basically double-dipped to get Death Stranding on the PS5 because the stutters were so obnoxious on the PC version, despite being able to run it well otherwise. Maybe it's because I have a controller and play on a 60hz TV, my particular system (albeit I've seen this across many CPU/GPU's/motherboards and watching youtube videos with frametime graphs on higher end systems it can also be evident), but I'm kind of fed up with it. I raised this on Beyond 3D a while ago, I felt this was going to become a more prevalent issue with games being designed around fast loading, as level loads were how devs hid shader compiling usually in the DX11 era - assuming they just didn't go the Horizon:ZD or Detroit: Beyond Human route and do it at the start, which is annoying after a driver update but still preferable to game traversal stuttering.įrankly these compiling/traversal stutters are the bane of PC gaming for me. It's not a huge amount, but I actually get more consistent framtimes playing Bayonetta 1 on CEMU vs the native PC version (not sure if the occasional hitch I get on Bayo PC though is due to shader compiling). CEMU for example has made huge strides in recent releases where you can barely notice first-time shader compilation even occurring at all, and my CPU isn't that beefy (i5-9400). Click to shrink.Even not as bad in some emulators.
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